![]() just a bool though: its an int now: bs_alpha +Added yet another cvar for the opacity value of the blood splats. The menu is rearanged and fixed from grammar,the debug mode option is the last the minimum and maximum amount of blood on screen can be changed via cvar or menu the speed at which the blood shows on screen can be cjanged via a cvar or menu +Added new commands:bs_minamount,bs_maxamount,bs_speed,bsfdDefaults +Added menu for easy customising,it is bound to a key you need to assign To enable demode, type "bs_devmode 1" in the console without the quotes. +added devmode cvar (this just displays the last amount of damage taken at the bottom right of the screen) blood splats will now change opacity in relation to how much damage was dealt. Thanks to BadMojo for commenting the lines removed HudSize, its not needed anymore. +changed names of all blood graphics as they were conflicting with the zdoom "blood on wall" graphics. +remade all blood splats from scratch, there are 9 new splats plus 2 lots of rotations (180* and 90*). +This time it could work with Brutal Doom and other mods that change the player's actor. +No need of changing the Player decorate,all scripts are activated automatically ![]() +New blood on screen graphics,this time they are PNGOUT'ed Setdmgfx for opening the settings menu from console also binded to a key Hb_delay = 30 sets the delay between heart beatsĭs_amount = 20 sets the amount of blood splats on deathīsfdDefaults = 0 Set to 1 to reset cvars back to default values ![]() Hb_starthp = 30 sets the max amount of health that triggers the heart beat Commands: (these are their default values)
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